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  • Ed Fries: The Father of the Xbox is Really a Hacker at Heart
    2025/08/14

    Ed Fries joins hosts Jordan Weisman and Jonathan Grant to show how a teenage arcade hacker became the exec who helped turn Microsoft into a gaming powerhouse. Curiosity first, constraints as fuel, and a ruthless respect for shipping, that hacker ethos still drives how he works & builds things today.

    Check out Ed's venture fund 1Up Ventures - where he's building a community of the most talented, experienced, and creative independent game developers in the world.
    https://1upfund.com/

    Don't forget to check out the IDGA, he world’s largest nonprofit membership organization supporting the people who make games.
    https://igda.org/

    Quick reference mentioned by Ed:

    • Amir Satvat’s “Dear parent” letter — a frank, supportive overview for families weighing game careers, with realistic odds and next steps.
    https://www.linkedin.com/posts/amirsatvat_dear-parent-of-a-college-high-school-or-activity-7316429901132165125-vFYb/

    • Amir Satvat’s “Harsh truth about game degrees” — data on employability by role, what to study, and practical alternatives.
    https://www.linkedin.com/posts/amirsatvat_the-harsh-truth-about-game-degrees-too-many-activity-7324100230067453952-YaW2/

    00:00 Jordan Weisman and Jonathan Grant welcome Ed Fries
    07:13 Early Hacker Days
    17:37 Excel's "Sindogs" Bug
    25:07 Joining Microsoft's Games Group
    29:00 Navigating Corporate Politics
    36:28 Xbox Origins & Brand Battles
    46:39 Building Game Portfolios
    59:52 Post-Microsoft & Family Focus
    01:05:48 Passion vs. Profit in Gaming
    01:15:22 1Up Ventures & New Bets
    01:21:23 Advice for Young Creators
    01:27:52 Regrets & The Fickle Nature of Pitches
    01:34:57 Closing & What's Next

    Follow us on Instagram:
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    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 38 分
  • Daniel Dociu: From Guild Wars to The Expanse, Making Art That Serves Story First
    2025/07/31

    Art Director & visual powerhouse Daniel Dociu joins Jordan Weisman and Jonathan Grant to torch “style bibles,” praise imperfections, and argue that art should grow like aged cheese - slow, organic, story-first. He recalls sketching Crimson Skies, turning Guild Wars into a “playable painting,” and painting The Expanse covers with zero notes. The trio spar over rapid prototyping, AI’s coming shake-up, and how small, gutsy teams can still out-create lumbering megaprojects.

    Check out Daniel's INCREDIBLE ArtStation, where you can find many examples of his amazing work:
    https://www.artstation.com/daniel_dociu

    00:00 Jordan Weisman and Jonathan Grant welcome Daniel Dociu
    05:12 Daniel's Unique & Definitional Style
    07:27 Style Can't Be Frozen - It Must Be Grown
    12:31 Style Guides vs Real Creativity
    17:32 Conducting an Art “Orchestra” of Hundreds
    23:44 Becoming Distinctive by Accepting Imperfection
    32:22 Directing Art by Starting Conversations
    35:09 On Sequels & Sameness
    40:19 Navigating AI's Role in Creativity
    40:27 AI, First Chairs, and the Future's Smaller Teams
    45:56 Concentric Development: Prove Fun Before Polish
    49:41 Personalization vs. Localization in Gaming
    54:25 The Destructive Nature of the Approvals in Games
    01:08:08 Painting The Expanse: A No-Notes Approval Story

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

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    https://www.x.com/wethoughtpod

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    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 16 分
  • Mitch Gitelman: On Building MechCommander, Shadowrun, Battletech - and Why Kindness Wins
    2025/07/24

    Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins

    Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.

    Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:
    https://seattleslice.org/

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

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    https://www.x.com/wethoughtpod

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    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 26 分
  • Kevin Konrad Hanna: From Game Developer to Directing the Hit Hellboy Documentary and Taking Home Film Awards
    2025/07/16

    Our guest this week is Kevin Hanna - who started as a scrappy game developer before making an unlikely leap into directing documentaries, including the acclaimed film about Hellboy creator Mike Mignola. He joins Jordan and Jonathan to share candid insights about the creative hustle, turning lunch-table dreams into award-winning reality, and why true creativity means making your own luck, even when the odds are against you.

    Watch Mike Mignola: Drawing Monsters on Amazon Prime:
    https://amzn.to/4dfzPho

    Check out Ink On Paper (Kevin's film studio) on YouTube:
    https://www.youtube.com/@inkonpaperstudios

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

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    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    59 分
  • Chris Taylor: Creator of Total Annihilation on Big Risks and Never Asking Permission
    2025/07/08

    In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams.

    Check out Chris' web‑based RTS project Kanoogi:
    https://www.kanoogi.com/

    00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor
    03:10 Chris Taylor's Early Career and Hardball
    08:09 Transitioning to Boxing Games
    12:18 Taking the Leap: Leaving EA for Total Annihilation
    15:08 The Rise of Total Annihilation: A New Genre
    21:00 Balancing Complexity: The Challenge of Game Mechanics
    29:00 The Role of Trust in Creative Teams
    34:37 Subtraction in Design: Knowing What to Remove
    40:25 Creative Freedom and Game Development
    43:52 From Cave Dog to Gas Powered Games
    55:13 Work-Life Balance in Game Development
    01:00:18 The Pain of Innovation
    01:04:34 Lessons from Mistakes and Expectations Management
    01:13:50 The Burden of Expectations & Navigating Failure
    01:19:01 The Evolution of Game Development
    01:24:11 The Changing Landscape of the Gaming Industry


    Follow Chris:
    https://x.com/DeathBot9

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

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    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 31 分
  • Justin Gary: Creator of Ascension & SolForge on Crafting Games and Taking Chances
    2025/07/01

    In this episode, Jordan Weisman and Jonathan Grant talk with renowned game designer Justin Gary, discussing his journey from winning Magic: The Gathering championships to creating successful games like Ascension and SolForge Fusion. They explore the evolution of game design, the importance of creativity, the challenges of crowdfunding, and the impact of AI on the industry. Justin shares insights on navigating risks, the creative process, and the significance of building a community around game development.

    Check out the new SolForge Fusion expansion mentioned in this episode, Shadows over Solace:
    https://gamefound.com/projects/stoneblade/shadows-over-solis?refcode=hrtpe5I8bkOYWNsguSijmA

    00:00 Jordan Weisman and Jonathan Grant welcome Justin Gary
    03:39 Justin's Journey in Game Design
    06:36 Innovations in Game Mechanics
    09:26 Working with Legends: Richard Garfield
    12:31 The Core Design Loop
    15:30 Common Mistakes in Game Design
    17:17 Setting Boundaries for Success
    20:22 The Ego Paradox in Creation
    24:15 Understanding Fear and Risk
    28:07 The Innovator's Dilemma
    34:56 Magic: The Gathering's Impact on Game Design
    43:09 Finding Joy in Leadership
    45:57 Trusting Your Team for Success
    54:02 The Evolution of Crowdfunding in Game Development

    Follow Justin:
    https://x.com/Justin_Gary

    Check out Justin's podcast, writings, and book here:
    https://justingarydesign.substack.com/

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

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    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 8 分