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サマリー
あらすじ・解説
This week, in celebration of our 64th episode we will be discussing none other than the iconic gaming console known as the Nintendo 64. Released in Japan on June 23, 1996 and in North America later that year on September 29th, the N64 marked Nintendo’s first big foray into 3D gaming. Unlike its competitors in the Sony Playstation and Sega Saturn, Nintendo opted to maintain the use of cartridges as the format for its games rather than springing for the shiny new compact disc medium of its contemporaries. This would both aid and harm the success of the console, as while the cartridge medium did allow for advantages like shorter loading times compared to compact discs, they sorely lacked in storage capacity which caused many developers (including some longtime Nintendo partners like Squaresoft) to look to its competitors to deliver the games they were creating.
However, in spite of losing ground to the Sony Playstation, the N64 still held its own with a strong list of exclusives, including the likes of Super Mario 64 and The Legend of Zelda: Ocarina of Time. Additionally, thanks to its four included controller ports, the console was a huge multiplayer success with titles like Super Smash Bros and Goldeneye 007. Speaking of controllers, that is also a huge point of discussion surrounding the system thanks to its unique 3-pronged design.
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