• S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025)

  • 2025/04/03
  • 再生時間: 32 分
  • ポッドキャスト

S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025)

  • サマリー

  • A viewer nominated series, this week's ep is another great example of brilliant writing. Optimism Bias was directed by @AndrewGoodKnight and originally released in 2013 having been showcased at the Melbourne International Animation Festival @melbourneinternationalanim3991 - its Australian comedy, deeply rooted in game lore, at its very best. Tracy also grabbed an interview with Andrew which you can check out in our season specials, released alongside this ep.

    1:17 Introduction to the film and its original inspiration – not surprisingly RoosterTeeth’s #RVB

    9:35 Everything is funnier in an Australia accent!

    10:15 Puppeteering vs keyframe

    11:15 Phil’s broken record: writing is outstanding!

    12:50 A masterful scene

    13:50 Editing the frame – the skill required is evident

    15:00 The biggest shock is the view count

    15:35 The difference between imitation and inspiration

    17:22 Xcom games are more enjoyable than you think!

    18:50 Distribution problems - Nordic Games Developer dropped the ball

    22:38 Next steps, lessons learned and our reflections on the process of promoting good work

    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Animo Domini Beats

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あらすじ・解説

A viewer nominated series, this week's ep is another great example of brilliant writing. Optimism Bias was directed by @AndrewGoodKnight and originally released in 2013 having been showcased at the Melbourne International Animation Festival @melbourneinternationalanim3991 - its Australian comedy, deeply rooted in game lore, at its very best. Tracy also grabbed an interview with Andrew which you can check out in our season specials, released alongside this ep.

1:17 Introduction to the film and its original inspiration – not surprisingly RoosterTeeth’s #RVB

9:35 Everything is funnier in an Australia accent!

10:15 Puppeteering vs keyframe

11:15 Phil’s broken record: writing is outstanding!

12:50 A masterful scene

13:50 Editing the frame – the skill required is evident

15:00 The biggest shock is the view count

15:35 The difference between imitation and inspiration

17:22 Xcom games are more enjoyable than you think!

18:50 Distribution problems - Nordic Games Developer dropped the ball

22:38 Next steps, lessons learned and our reflections on the process of promoting good work

Credits -
Speakers: Phil Rice, Damien Valentine, Tracy Harwood
Producer/Editor: Phil Rice
Music: Animo Domini Beats

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