『Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!』のカバーアート

Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!

Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!

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We just dropped a new Review Radar episode in which we examined every major mobile game from the last three months. Some are breaking the ‘podcast curse’ and scaling up, others are stuck in stable dinosaur mode, and a few are just… lost.


Highlights:


Triple Match City and Color Block Jam are stacking revenue with surprising ARPU and ad mixes


Royal Kingdom and Pokémon Sleep show that audience and IP still trump any new feature


Cloning is the new normal, but most ‘copy-paste’ games never hit the KPIs of their genre leaders


Monetization is where dreams die, great engines, weak revenue


UA and creative discipline are still the biggest differentiators


Our verdict? Build fast, adapt faster, and don’t be afraid to kill what isn’t scaling. In mobile gaming, the only thing worse than a failed experiment is a boring one.


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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/vaa1d1Evif0


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Review Radar

04:39 Game Performance Insights: Triple Match City

07:16 Core Survival and Its Revenue Growth

10:32 Acero 2: Launch and Revenue Analysis

13:37 Top Girl: User Engagement and Revenue Trends

16:37 Royal Kingdom: Celebrity Campaign Impact

19:36 Path of Exile 2: Community Reactions and Revenue

22:40 Dark and Darker: Soft Launch Insights

25:34 Magic Sword: Future Potential and Market Position

27:06 Revenue Insights: Comparing Game Performance

28:48 Block Blast: The Unexpected Contender

29:42 Project Rise: Anticipation and Delays

33:27 ColorBlockJam: A Rising Star in Mobile Gaming

36:35 Hi-Sees Hero: Challenges in Game Development

39:48 Candy Crush Solitaire: Stagnation in a Competitive Market

41:50 Goods Puzzle: A New Player in the Market

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

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