エピソード

  • "The lensing effect of the window." Theming vs. Aesthetics; Parries [Nice Replay]
    2025/01/30
    #361"The lensing effect of the window."Roundtable2024.08.22It’s hot in the clubhouse and hot in Ellen’s greenhouse this week, so your hosts are eager to crunch through some discussion. Ellen introduces the concept of the MDA framework, and the differences between Theming and Aesthetics, and Stephen comes to a major conclusion about parrying.Theming vs. Aesthetics0:06:40Ellen Burns-JohnsonGame DesignThe MDA Framework - WikipediaEllen promised Dictionary.com definitions, so here you go:Aesthetics - Dictionary.comTheme - Dictionary.comWe talked about theming and aesthetics for a GameJam Game from a previous episodeThe Bike BoomAlien Isolation Themes explored n : Demystifying the Terror of Alien Isolation - Andy Robertson, WiredParries0:28:56Stephen McGregorGame DesignStephen's list of why parries are so popular: 1) A way to reward mastery or paying attention 2) Rewards participation 3) An appreciable way to consider mastering the game The different variations of Parrying 1) Just Dodges 2) Traditional Parrying (miss = block) 3) Dynamic Parrying release parrying 4) Alternate button (paper mario parrying) EVO Moment 37 - Wikipedia
    続きを読む 一部表示
    1分未満
  • Tutorialization with Puzzles (with Luke Spierewka) [Nice Replay]
    2025/01/23
    #371Tutorialization with PuzzlesInterview2024.11.01"Tutorials shouldn’t feel like tutorials!" Like most aspects of game design, it's an easy concept to summarize but a difficult one to pull off. Luke Spierewka and the team at Afterburn Games have mastered it, using their charming approach in successful titles like Golf Peaks and Railbound. Come learn the arcane secrets of the puzzle game tutorial! Also featuring some great room sound.Afterburn Games (studio)Tutorialization with PuzzlesGame DesignOn crafting Railbound, a cozy track-bending puzzle game - Evgeny Obedkov, Game World ObserverDynablaster (game) - WikipediaLuke SpierewkaGuestLuke is a game designer, programmer, and jack of all trades. He makes games, organizes events, gives talks (and interviews) and does "lots of other stuff." He's worked on many titles, including Railbound, Golf Peaks, Gwent, and SUPERHOT. Learn more about Luke at http://spierek.net/
    続きを読む 一部表示
    1分未満
  • "A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay) [Nice Replay]
    2025/01/16
    #347"A slow meat computer"Roundtable2024.05.16In the episode, Mark, Ellen, and Stephen talk local events, including (don’t worry everyone’s fine) a fire in the clubhouse’s building, construction, and the games they are playing, so if you are just here for the topics, go ahead and skip to minute 23. Ellen learns about King Making, Stephen humble brags about being good at Smash Brothers, and Dale plays kingmaker in naming the second topic!NewsMasu Fire - Paul Walsh, Star TribuneBus Rapid Transit (BRT) - Jared Brey, GoverningWhat We are PlayingDragon's Dogma 2 - WikipediaPrincess Peach Showtime NPR Review - Rakiesha Chase-Jackson, NPRKing Making0:23:00Stephen McGregorGame DesignStephen has been QA testing Harvest Kingdom - Ben Hunder, DiscordThe YouTube video that Stephen references - Distraction Makers, YouTubeKingmaking in Root (Leder Games) video - Cole Wehrle, GDCSmallworld - Board Game GeekThinky Bits (Off-Screen Gameplay)0:49:17Ellen Burns-JohnsonGame DesignGames discussedReturn of the Obra DinSpirit Island - Board Game GeekDeath Drives a Bus - itch.io
    続きを読む 一部表示
    1分未満
  • Nice Games Jam: "Eddies" [Nice Replay]
    2025/01/09
    #338EddiesNice Games Jam2024.03.11The clubhouse is caffeinated and ready to jam, game jam that is.The clubhouse is giving a prompt where air movement is the main mechanism of action and they create a physical game for a tabletop (in the style of 'Hungry Hungry Hippos'). The notoriously unpredictable 'Eddies' of air movement gives this game it's name. The main challenge for the team - a more sanitary air blower mechanism than drinking straws: a tiny bellows, small whoopie cushions, slide whistles, or party noisemakers?Prompt"Create a game where the main mechanics are fans and or leaf blowers."Game typeTabletop gamePlayer count2 - 8MaterialsBlowing mechanisms - one per player (drinking straw in playtest)A bunch of small peices of junkA container for the small peices of junkPlaying feild (box, 8 sided)Rule Card DeckSetupThis is a game about some young teenagers who find some leaf blowers in their (octagonal) cul-du-sac and make a game with them.Each player will select a side of the playing field (the box) as their home territory. The goal of the game is to have the least amount of junk (points-wise) fall off of your side of the field.Rule Cards:Separate the Rule cards into the three categories: Puff Variants, Point Variants, and Zone Variants. Shuffle the cards from each category, and pull three of each category to start each of the three rounds.Cards rule examples Puff: Each player has 3 puffs per turnPoint: Each black item is worth +1 point, all other items are worth -1 pointZone: The windy end of your blowing mechanism may not be placed within zones 1+2 of the playing fieldShuffle the remaining rules cards from three categories together.From the combined deck, deal 4 cards to each player.The player may look at their hand of cardsPlace Junk (perform at the start of each round):Gather some junk and place it in a container. Typically dice and pieces from other games will make up the majority of the junk, but this may also be dodads from your junk drawer like golf pencils, nails and screws, magnets etc.At the beginning of each round a different player will grab a handful of junk from the container and place it in the center of the 8-sided playing area.The junk placer may not arrange the junk when placing it down. Any junk that falls off of the playing field will be returned to the container of junk.RulesAfter the junk is placed the rule for each category is revealed, by flipping over the top rule card from each of the three piles: Puff, Point, and Zone. The displayed rules are now in effect.The player who placed the junk will go first.Each player turn has three phases:1. The play may put a rule card from their hand into play by stacking it on top of the exsisting rule for the category which it belongs to (puff, point, or zone). That rule is now in effect and the rule that was covered up is no longer in effect.2. The player uses their "leaf blower" to puff the objects in on the playing field the number of times indicated by the Puff rule. They must follow any Zone rules in effect.3. The player's turn is scored according to the rule cards in effect. The player draws back up to 4 cards in their hand.The round ends when each player has had 5 turns.New junk is placed in the center of the playing field, new rule cards are revealed and the next round starts.The object of the game is to have the least scoring junk blown off your edge of the playing field. Highest scoring player (usually player closest to 0 wins), as most junk is worth negative points.
    続きを読む 一部表示
    1分未満
  • The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay]
    2025/01/02
    #354The Intersection of Puzzle and StoryInterview2024.07.05Narrative designer and pal of the program Beth Korth fills in for Ellen as guest host this week and next!Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down.The Intersection of Puzzle and StoryGame DesignNarrativeProductionReturn to Monkey Island will have a hint system because the internet exists now - Joshua Rivera, PolygonVerdant Skies - SteamClassic Game Postmortem: Maniac Mansion - GDC, YouTubeThe phrase "confederacy of dunces" derives from a Jonathan Swift quote.Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013).Ron GilbertGuestOwner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.External linkMastodon - @grumpygamer@mastodon.gamedev.placeBlog - Grumpy GamerStudio - Terrible Toybox
    続きを読む 一部表示
    1分未満
  • "The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay]
    2024/12/27
    #353"The super-powerful beam or whatever."Roundtable2024.06.27This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.It looked so easy in the brochure, but the brochure lied - Antony Ingram, HagertyCode Libraries0:07:41Mark LaCroixProductionProgrammingToolsBest practices for writing code comments - Ellen Spertus, Stack Overflow BlogDeclare namespaces to organize types - Microsoft LearnYour nice hosts discussed licensing in a previous episode:"What's a little grand larceny?"Game OversStephen McGregorGame DesignNarrativeAlternatives to the Game Over screen - Game DeveloperWe didn't mention it in the episode for some reason, but our "Metroidvania-lite" game Widget Satchel had no deaths, game overs, or failure states.
    続きを読む 一部表示
    1分未満
  • Nicest of 2024
    2024/12/20
    It's a cheery and bright episode to get you through the dark cold days of winter! ☃️ Your hosts (plus guest Joanna May) wrap up 2024 with a readout of their nicest things from the year—nicest games, nicest accomplishments, and nicest procrastinations. Plus, plans and projects for 2025, some soft resolutions, and a review of some exciting upcoming titles you're likely to see hit various storefronts in the next calendar year. A happy year's end to all!Cover image credit goes to Animal Crossing World.This year's selection of Nice Replays start next week. See you in 2025!2024 AccomplishmentsMarkFounded a 501(c)(3) organization, Nice Games Alliance.Got a new job, on a still unannounced game.Renewed the lease on the Noble Robot officeStephenI made two movies! (Or at least I will have by the end of the year)Immense progress on Future Club gameEllenMy RSV game won multiple industry awards <3 Hired LydiaRunning out of plant roomJoannaSolved generalized serializationPalette generation tooLots of iterative things that were worked on last year 2024 "Nicest" GamesThis is not a “best of 2024” or even a definitive list of our favorites. It’s just a few games we want to be nice to.Ellen We Were Here seriesBonzaMark Astro BotStephen Dragon's Dogma IIUFO 50Puzzmo​​​​​​​Joanna Helldivers IIBreath of the Wild 2025 Most Anticipated GamesEllen Metroid Prime 4: BeyondWinter BurrowFragPunkBorderlands 4Rift of the Necrodancer...???Lunar: Remastered Collection (for Eric)Mark Civilization VIIStar Trek Ascendancy: The Final Frontier (the Gorn!)The Switch 2Stephen Dragon Dogma II DLC (I’m cheating I know)Civilization VIIHonestly probably Switch 2 stuff, tooJoanna Paralives 2025 ResolutionsEllen: Finally put together a portfolio site!Mark: Dreamsettler, again!Unannounced projectRelease Operators!Get Nice Games Alliance some sponsors/donations!Stephen: Play more games! Do more stuff outside of my apartment.Joanna: Put out a bigger better game demo!
    続きを読む 一部表示
    1分未満
  • Serialization (with Joanna May)
    2024/12/12
    We invite Joanna May into the clubhouse to discuss serialization. We get ever so slightly closer to discovering what serialization even is with Joanna's help! We also have a little time to throw a little shade at Stephen's commenting style and brackets on their own line.ChickensoftTibo, artist of the Chickensoft mascot.Eating your own dog food (Dogfooding) - WikipediaLogic Blocks - WikipediaSerializationProgrammingToolsSerialization - WikipediaBinaryFormatter migration guide - gewarren, jeffhandley, terrajobst, adamsitnik, Microsoft Learn@JsonSubTypes vs. Reflections for Polymorphic Deserialization in Jackson - Ovidiu Mihai Tacu, BaeldungWhat are the advantages of just-in-time compilation versus ahead-of-time compil… - Stack OverflowIntrospection - jolexxa [Joanna], GitHubIL2CPP Overview - UnityMartha had mentioned unit tests (which Mark and Stephen still don't do) in a previous episode.“That wasn’t the angle I was going for.”Chickensoft Development Philosophy - ChickensoftJoanna MayGuestJoanna May is the creator of Chickensoft, open source tools for Godot and C# as well as a grassroots community. External linkChickensoft
    続きを読む 一部表示
    1分未満