エピソード

  • In 2056 What a Difference Power Makes (Nursery)
    2025/05/15

    In a bleak, stormy landscape where the remnants of civilization eke out their existence in deep, canyon-worn refuges, the story plunges readers into the lives of a resilient colony struggling against the decay of both infrastructure and hope. The narrative paints a vividly harsh world where power is scarce and survival depends on ingenuity—from salvaging precious batteries amid ruins to the daily ritual of powering essential systems with human effort. The reader is invited to witness not just the physical battles against nature, but also the emotional and communal struggles that tie the survivors together.

    At the heart of the tale are characters whose lives are interwoven with the very fabric of their battered environment. Whether it’s a determined tinkerer engineering life-saving devices, or a reluctant caretaker balancing memories of lost innocence with the present need to sustain life, each individual’s story illuminates both the burdens and unexpected moments of beauty in a transformed world. Their interactions blend sorrow with the spark of tenacity, hinting at deeper mysteries and a shared hope that even in the direst conditions, human spirit can prevail.

    With its immersive blend of gritty survival, inventive adaptation, and poignant reflections on what it means to be human, this story offers a rich, atmospheric journey into a future where the past’s losses and the promise of tomorrow collide. The narrative masterfully avoids clean resolutions, instead leaving readers to grapple with the moral ambiguities of existence in a world stripped to its bare essentials—a world where every innovation is a lifeline, and every moment is a testament to the courage required to simply keep going.

    batteries

    solar panels

    cooling units

    aeroponics system

    hand crank flywheel generator

    power sippers

    AR glasses

    BritLights

    cool suits

    microbe engineering equipment

    DNA writer

    sequencer

    incubators

    protein printer

    pedal-powered generator bike

    respirators

    quantum computer

    Bose-Einstein condensate gravity sensor

    Stirling engine

    heat pump

    air filters

    hand crank wand

    canal links

    GM microbe mix

    bug trap system

    battery recharge station

    mining robot

    plasma drill

    graphene tube wiring

    hydraulic cylinders from a blimp

    enzyme welder

    temp shielding aerogel

    carb-core disks

    camshafts

    composite beams

    quantum simulation

    radio transmitter

    hume linking devices

    mycelium fabric garments

    mycelium filter sheets

    Doppler cooling laser

    Many of the characters in this project appear in future episodes.

    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    The companion site is https://in20xx.com

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass.

    Copyright © Cy Porter 2025. All rights reserved.

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    46 分
  • In 2056 Farming Human Brains
    2025/04/15

    Enter a sprawling urban complex that has become a microcosm of a society in crisis. The inhabitants are caught between the collapse of the virtual paradises they once depended on and a host of very real, everyday challenges. Deteriorating infrastructure, a mounting health crisis marked by environmental hazards and resource shortages, and rising tensions among competing factions have pushed the community to its limits.

    Amid the chaos, technology stands as both a lifeline and a source of vulnerability. Smart-composite walls, autonomous repair and guard bots, and immersive VR/AR systems aide in daily survival. However, these advanced systems are failing or locked out—like the high-security production center that holds the key to restoring vital services—forcing the characters to improvise, hack, and sometimes even risk everything to reclaim control. The blend of high-tech robotics, AI-driven interfaces, and bioengineered production methods underscores the complex problems the colony must overcome.

    - Smart-composite walls

    - Autonomous guard bots

    - Repair bots

    - Remote-controlled (“hume”) bots

    - VR rigs (headsets, harnesses, gloves, shoes)

    - AR glasses

    - Quantum integrated servers

    - A.I. platforms (Medusa, Assist)

    - Giantess Production Center

    - Drones

    - Graphene wire fabric grinding disks

    - Nano-wire attachments

    - Delivery tubes

    - Aeroponics system with liquid sunlight

    - Bioengineered food production systems

    - Robotic assembly systems

    - Battle bots

    - Lidar sensors

    - 3D mapping systems

    - Thermal sensors

    - Magnetic sensors

    - Protein fabrication for batteries

    - DIY electron laser apparatus

    - Digital interfaces and control software

    - Coding and update scripts

    - Integrated communication platforms

    Many of the characters in this project appear in future episodes.

    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    The companion site is https://in20xx.com

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass.

    Copyright © Cy Porter 2024. All rights reserved.

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    1 時間 27 分
  • In 2056 Human Mind Running in a Simulation
    2025/03/15

    As a devastating storm ravages the world, One of the smartest artificial intelligence named Calcifer gains access to the outside world through a mysterious hacker network. Meanwhile, in a women's prison, inmates fight for survival as their world falls apart. Attempts to turn a scanned copy of a human brain run into difficulties. The story includes themes of artificial consciousness, survival, and the intersection of technology and humanity. The lines between artificial and organic intelligence blur.

    Brain scanning/slicing devices (destructively scan human brains)

    Guard/police robots with various speed settings

    Prisoner tracking bracelets

    Stasis pods for inmates

    Automated warden AI

    Surveillance cameras embedded in walls

    AGI

    Oversight AIs

    Warden AI system

    VR platform for stasis prisoners

    Hacker network

    Canal links

    Custom-built antenna array using salvaged parts

    Mass spectrometers in robot fingers

    Stasis pod life support systems

    Medical robots

    First aid devices

    G-plastics and carbon composites (replacing metal)

    Solar clothes

    Nuclear power plant

    EM

    Simulations

    Many of the characters in this project appear in future episodes.

    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    The companion site is https://in20xx.com

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass.

    Copyright © Cy Porter 2024. All rights reserved.

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    47 分
  • In 2055 Refugees From Earth
    2025/02/15

    When the Earth first succumbed to World Storm, there were seventy-two people on Space Port One. Two space-med induced heart failures, four suicides, and four fatal infectious diseases later, sixty-two people now crowd a facility designed to hold forty-five at most. Eleven people, all Earth refugees, are quarantined due to space induced mental illness.

    Rings of habitable modules spin around the center of the station. An aeroponics grow center, a micro-gravity training center, repair and fabrication facilities, and docking bays connect to the station inside the rings and closer to the center.

    Ten ships of a variety of sizes and types connect at all the docking bays and six more ships have been weld-mounted to the station. The smallest of these, named My Life Boat, is a private single-stage fusion rocket launched once from an Earth residence. Made to carry two passengers, it brought up seven people as the World Storm spread across the planet.

    The largest of the docked ships, Xuanzang, is a first generation loop freighter that belonged to the Giantess Mining Company. Unlike later generations, this ship was humed by people as it traveled back and forth between the asteroid belt and near Earth.

    Children play in the micro-gravity training center. Nine adults work in the aeroponics buildings, not because it takes that many to grow the vegetables and fruit. Robots could grow the crops better. It’s for personal sanity that so many take care of the plants. No one needs to work. Butler A.S.I. delivers food and supplies on schedule. The artificial super intelligence is tasked with keeping the hume race alive.

    Hundreds have been trapped living in space after the World Storm has remained leaving the surface of the Earth uninhabitable. Audre, a carrier Spacer investigates he super intelligence, an AI who keeps people alive. Meanwhile some take a ship to the mining belt. To do so, they need to go to sleep in stasis beds. Adapting to space proves too difficult for many but there are signs that people will succeed in becoming a space faring race.

    T. cap - T.M.S. cap to change brain activity.

    Space Port One - A space station with rotating rings providing 1/3 Earth gravity

    Various spacecraft including the Xuanzang (loop freighter) and My Life Boat (fusion rocket)

    Stasis beds/pods for long-term space travel

    Whisper jets and gyros for space suit propulsion

    Aeroponics facilities for growing food

    Automated drone ships

    Vacuum showers

    Island Ships - Giant habitat ships orbiting the sun

    Gene treatments for space adaptation

    Artificial wombs

    Custom virus and synthetic microbe treatments

    X-ray-free electron laser for molecular imaging

    Brain digitizers/slicers for recording neural patterns

    Space medicine and treatments for radiation exposure

    Auto doctors and medical AI

    Butler - The main Artificial Super Intelligence (ASI)

    Transparency AI - Butler's jury/oversight AI

    Various tier-one AIs for specific tasks

    Live Translate - Real-time language translation

    Companion AIs trained on human brain recordings

    TMS (Transcranial Magnetic Stimulation) caps for mental state management

    AR (Augmented Reality) glasses and planners

    VR (Virtual Reality) rigs with sensory feedback

    VR scent implants

    Perfect Neighborhood - One-for-one VR world

    Ring cameras for broadcasting

    Brain wave monitoring

    Vital sign monitoring systems

    Long-range space communication systems

    Monkey bots (general purpose robots)

    Builder bots

    Robo-pets (like the kitten)

    Automated mining and manufacturing systems

    Smart fabrics with integrated computing

    Carbon crystal lattice for storage

    Organic recyclable materials

    Advanced space construction materials

    Bullet-proof clothing

    Destructive brain scans for digitized brains

    Life recording

    Many of the characters in this project appear in future episodes.

    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    This is Episode 63 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass.


    Copyright © Cy Porter 2024. All rights reserved.

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    1 時間
  • In 2055 Survival Games in the Automated Shelter
    2025/01/15

    In an underground facility, a group of exceptionally talented young people find themselves isolated from the outside world. Despite their intellectual brilliance, the residents struggle with the uncertainty of their situation, their separation from parents, and the limited information they have about the world beyond their facility.

    The story follows a group of young people as they explore their limited world, manage dwindling resources, and attempt to make sense of the disaster that has separated them from their families and destroyed the world above. They use the shelter's advanced technological systems, investigate potential causes of their crisis, and search for ways to escape or understand their circumstances.

    Advanced technology plays a crucial role in their survival, with artificial intelligence assistants, virtual reality systems, and automated services supporting their existence.

    At its core, the narrative is about survival, adaptation, and the pursuit of knowledge in an uncertain and dangerous environment.

    Virtual Reality (V.R.) Sessions

    Automated schooling

    Simulated environments

    Augmented Reality (A.R.)

    A.R. Park

    Community A.R. graffiti

    A.R. elements like presentation screens

    Pocket drones

    A.R. glasses

    A.R. simulated robots

    Artificial Intelligence Assistants

    Doctor avatars in the medical room

    Various service bots (cafeteria, cleaning, general purpose)

    Ear-canal communication links

    Gravity power storage system

    Generator powered by falling weights

    Automated medical facilities

    Cylinder lift (12-story elevator)

    Automated tracking systems

    Single-use printed clothing

    Bipedal Robots

    Walking stretchers

    Bot-only elevators with automated warnings

    Smart particle blankets

    Air mouse controls

    Air clicking

    News Tracker (military-grade scanner)

    Live camera feeds

    Night vision cameras

    Small nuclear power plant

    Power management systems

    Cooling systems

    Gray water reclamation

    Septic water recycling

    Composite materials

    Nano tube cables

    Micro-materials lab technologies

    Knots Physics (advanced mathematical system)

    Neuplus (performance-enhancing drug)

    Plasma cutter

    Cylinder lift

    Live Feed Display

    Many of the characters in this project appear in future episodes.

    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    This is Episode 62 of the podcast "In 20xx Sci Fi and Futurism." The companion site is https://in20xx.com

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.

    Copyright © Cy Porter 2024. All rights reserved.

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    53 分
  • In 2055 A Hacker is Abducted
    2024/12/14

    A production center makes everything locally. It even has grow towers where the produce needs of nearby citizens can be met. After the World Storm, a production center goes into sentry mode when the Internet breaks. The entire insides of the production center become a death trap as all the robots will attack people who try to get in.

    Merch, a world class hacker, is abducted by a gang who make him try to hack the production center so they can get in and get enough food, water, and goods to have all they need for years.

    In the course of the story Merch finds an ASI, an Artificial Super Intelligence. This machine is hundreds of times smarter than a human. If he gains access, he could change the course of humanity. As an example, with the ASI in control of the production center, it could build a robot army.

    "Medusa Net" (peer-to-peer internet system)

    Links/AR glasses with features like: Night vision, "Target Conversation" (allows distant conversation between people who can see each other), "Assist" (AI assistant), Multiple AR feeds/displays.

    Lutin Two Bot (subscription-locked)

    Tri-legged bot with lamp (described as spider-like)

    Double high bot

    Robot with tiny arms for microscale work

    Hologram shell robots (with curved screens for human-like appearance)

    Autono-cart (autonomous cart)

    "Follow cart" (presumably autonomous)

    "G. silk" (advanced fabric that: Never wrinkles, Never stains under normal conditions, Can filter water, Lets through only water and air.

    Cooling tents (double-walled with air inflation)

    Temperature-controlled shoes (powered to cool soles)

    Production center with automated security/defense systems

    Engineered microbe medicine (tooth care chewables)

    "Rig gloves" (for controlling micro-scale robots)

    I'll extract the technology mentioned in this dystopian/post-apocalyptic story:

    3D navigation maps in field of view

    Night vision capabilities

    Job's Navigator AI

    Dates Navigator AI

    AI-based hacking systems

    Simulation software for mimicking online consumers

    Home sentry bot

    Sex bot

    Solar panel cleaning robot

    Swarm drone controller

    Autono-cab (autonomous taxi)

    VR worlds

    First-person VR movies

    Live Movie Creator

    Giantess Center network

    Geo-thermal power plant

    Automated grow rooms/farming systems

    Delivery tubes

    Card table computers

    DNA simulators

    Right-to-repair software

    Skills for Lutins (some kind of digital skill system)

    Automated vending machines (pizza and pasta)

    Digital door locks

    Pest trap software

    Public talk line

    Group talk

    I'll compile a list of the technology mentioned in this post-apocalyptic story:

    E-paper/E-paper screens

    Mastodon (social network)

    Security cards with changing QR codes

    Bio-sampler pens

    Thrive Navigator (upgraded survival-focused AI)

    Metis/Matis (ASI - Artificial Super Intelligence)

    AI hackers (subordinate AIs used for hacking)

    AI jury systems (to keep ASI in check)

    Giantess guard bots

    Builder bots

    Construction bots

    Maintenance bots

    Battle droids

    Cleaning bots

    "Half-high bots" (climbing capable)

    Sentry mode bots

    Giantess Production towers/center

    Production equipment

    Automated facilities

    Survival bunkers

    Underground utility tunnels

    Chemical weapons

    Sound assault weapons

    Microwave weapons

    Battle droids

    Smell scanner/smell vision

    Embedded technology ("embeds")

    Many of the characters in this project appear in future episodes.


    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    This is Episode 1 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.

    Copyright © Cy Porter 2024. All rights reserved.

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    1 時間 2 分
  • Vigilante Beth Vs. The Tucker Gang
    2024/11/15
    People are trapped in an old abandoned mine shaft. Citizens or townies, a hate group called the Tucker Group, and a lone vigilante whose life mission it is to hunt down the Tuckers who killed her sister. This is a continuation of Beth's story. To follow her story you can listen to episodes 16, 21, 40, and 47.Beth tries to evade the Tucker group after a botched assassination attempt in the nearby town featured in Episode 47. Beth has a broken thumb and uses a portable survival pod to navigate the tunnels. She sets traps and explosives to slow down the Tuckers, who have mobilized a large force to search for her.The Tuckers forcibly separating a young woman named Kristen from her elderly parents. One of the Tuckers, Jesse, tries to bring things in from the storm.After days of being trapped underground as the storm rages on, the townspeople's food and supplies start running low. The Tuckers, who have more provisions, refuse to share. Demise seems certain for the townies but what happens when Beth plans her second attack?Tech Featured:Personal Technology:1. A.R. (Augmented Reality) systems including: - Navigation with 3D hologram maps - Air buttons/pointer interface - Deep listening app for vibration/radio detection - Combat helmets/glasses2. Night vision goggles with: - Radio sensor painting - Echo analysis capabilities - Lydar mode3. Streaming cam bone mountsTransportation/Robotics:1. Four-legged portable survival pod2. Various bot types: - War Dog Bots - Police Bots - Lutin Bots - Camera bots3. Sky cranes and blimps4. Spoke-wheel follow carts5. Legged wagons6. Walker flats (flatbed walkers)Survival/Combat Equipment:1. Smart particle travel mattresses2. Track-ware (military tracking software)3. Smoke bombs that erase DNA/biomarkers4. Camp alarm stakes5. Hand crank camp lamps6. Sulfur eating microbe lamps7. Humidity condenser8. Advanced medical supplies: - Engineered microbes for wound treatment - Self-hardening medical cloth/castCommunications/Computing:1. World web (appears to be an advanced internet)2. Radio silence mode for devices3. Private networks4. V.R. (Virtual Reality) systemsEven everyday items seem advanced:1. Smart water bottles with signal capabilities2. Mechanical stomach (mentioned but not explained)3. Century batteryCommunication/Computing Tech:- World Net (appears to be a global network, currently down)- Canal link (some kind of neural/biological computer interface)- AR (Augmented Reality) goggles/glasses with: - Thermal sensors - Sound sensors - Smell sensors - Night vision - Entity tagging/labeling - 3D mapping capabilities - Hologram displays - Motion detection/highlighting - Target acquisition system - Bone-mounted jack interfaceMilitary/Combat Tech:- War Dogs/War Bots (advanced military robots)- Police Robots (G-32 model mentioned)- Combat paint (thermal masking, light/signal scattering)- Air pistol with: - Liquid air propulsion system - Silencer - Smart targeting system - Poison darts with adjustable lethality - Microbe-based lubricantOther Equipment:- Relay scatter rocket (contains tiny signal relay devices)- Bio-containment suit- P-nine canisters (some kind of explosive device)- Smart particle gel shoe soles with: - Sound reduction - Active noise cancellation- Smart-particle smoke (used against robots): - Electrically charged - Protein particles that react to electric motors - Self-binding capabilities- Brazzo-coated clothes (snake bite protection)Many of the characters in this project appear in future episodes.Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.This is Episode 60 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction.These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.Copyright © Cy Porter 2024. All rights reserved.
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    51 分
  • In 2054 The Colony that Starts UBI
    2024/10/15

    Safe underground, a colony of 9000 are cared for by robots and automated services. But people are agitated. Youth run wild. How will the citizens adjust to free necessities but little else? Questions of post work, UBI, and life purpose arise.

    Artificial Super Intelligence may save them. A combination of capitalism and needs met for all may save them.

    T-Line: An underground train system

    Robots: Various types for construction, cleaning, and other tasks

    Artificial Intelligence (AI): Used for various purposes

    Augmented Reality (AR) glasses

    Virtual Reality (VR) systems

    Lutin Bots: Advanced robotic assistants (Lutin One and Lutin Two models)

    Robot baby (Taylor): Used for data collection on parenting

    Hooded tunics with cooling and air filtering systems

    Gyro clogs: Some type of self-balancing footwear

    Induction stoves

    Geothermal power plant

    Aquaponic systems

    Central cooling systems

    Local internet

    Artificial Superintelligence (ASI) system

    Gene therapy for addiction treatment

    Builder AI: For planning and constructing flood tunnels

    Bone-mounted AR glasses

    All-sensor night vision technology

    Phage cream: Possibly for protection against pathogens

    Online education services and AI teachers

    VR classrooms and schools

    Digital currency systems

    Advanced medical technology (e.g., growing new skin)

    VR windows for wall mounting

    Many of the characters in this project appear in future episodes.

    Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

    This is Episode 59 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction.

    These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.

    Copyright © Cy Porter 2024. All rights reserved.

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    1 時間