『Tentacles - the podcast from Crown & Reach』のカバーアート

Tentacles - the podcast from Crown & Reach

Tentacles - the podcast from Crown & Reach

著者: Tom Kerwin
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このコンテンツについて

Hi, we’re Tom and Corissa from Crown & Reach, and this is Tentacles.


With over 100 episodes behind us, this might just be the best bad podcast out there. Unfiltered, unedited, and deeply curious.


We talk strategy, sense-making, and the blurry edges between work and the rest of life — because sometimes, the only way through the fog is to feel your way forward, limbs outstretched.

Hosted on Acast. See acast.com/privacy for more information.

Tom Kerwin
エピソード
  • 108: Speaker 5 wants minty fresh breath
    2025/06/10

    We were going to record a proper episode when we discovered that Coriss'a Otter.ai app had already done the job, while in Corissa’s pocket, mid toddler-wrangling.


    This micro-episode is a dramatic reading of the resulting auto-transcript. We think it's a deeply serious and often moving window into the age of AI.


    No notes.

    Find out more about us and our work at crownandreach.com

    Hosted on Acast. See acast.com/privacy for more information.

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    3 分
  • 107: The first pancake is for the bin
    2025/06/07

    Why is it so hard to start something — whether it’s a blog post, a new product, or a strategic shift?


    In this episode of Tentacles, we read out a note from Henrik Karlsson about the fear and freedom and unfolding in first drafts.


    We see how this links with journaling, testing app loops, multiverse mapping, design sprints, and what poultry farming can teach us about intuition.


    Learning in public, making peace with mess, and pulling the gold back out of garbage.


    • Why your first draft should go straight in the bin — and with joy
    • How product teams get trapped in “perfect plans” and miss the real work
    • What chick sexing can teach us about tacit knowledge and intuition
    • How to test your new business idea with words and a Sharpie
    • The subtle trap of fear disguised as “planning”
    • Why your best intro might be hidden halfway down the page
    • A reframe of user testing that makes it feel less like judgment and more like treasure hunting


    References


    • Henrik Karlsson https://www.henrikkarlsson.xyz, especially the essay Looking for Alice https://www.henrikkarlsson.xyz/p/looking-for-alice
    • Sasha Chapin essay https://sashachapin.substack.com/p/if-you-have-writers-block-maybe-you
    • Multiverse Mapping, a visual collaborative process for mapping and stress-testing strategic intent https://multiversemapping.com/
    • Design Sprints, originally from Google Ventures, covered in the book Sprint by Jake Knapp
    • 750 Words 750words.com, a site for daily stream-of-consciousness journaling
    • Design Testing Methods like transcribing live interviews, paper prototyping with Sharpies, copy-first testing
    • “Write drunk, edit sober” often misattributed to Hemingway
    • Chick sexing, the practice of identifying baby chicken gender, often cited in intuition training
    • Hard Test, Easy Life https://triggerstrategy.substack.com/p/stop-polishing-turd-products-with
    • Pivot Triggers, Crown & Reach’s approach to structured learning from unexpected results
    • Innovation Tactics Pip Deck https://pipdecks.com/products/innovation-tactics


    Find out more about our work at crownandreach.com

    Find out more about us and our work at crownandreach.com

    Hosted on Acast. See acast.com/privacy for more information.

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    32 分
  • 106: The curse of knowledge vs the big ball of chaos
    2025/06/07

    How do you know what to build when you're surrounded by opinions, uncertainty, and the seductive chaos of a big idea? In this episode, we tackle a listener’s question about testing product ideas, avoiding overbuild, and learning fast—without fooling yourself. Along the way, we revisit an obscure PlayStation metaphor, share painful lessons from financial services UX, and lay out a practical path to avoid launching yet another bloated Figma-instead-of-Illustrator mistake.


    • Why most "customer interviews" are secretly fear-dressed-as-research
    • The difference between designing with someone vs for someone
    • How to spot when your idea is turning into a Katamari Damacy chaos ball
    • The simple mental shift that helps avoid product bloat
    • What the “hard test, easy life” mantra looks like in practice
    • Why your slick UX might be hiding a terrifying mess
    • A 48-hour rule to force real-world contact before you overthink it


    References:


    • Multiverse Mapping, our framework for co-evolving ideas with real-world signals https://multiversemapping.com/
    • David Ogilvy “People don’t think what they feel, don’t say what they think, and don’t do what they say.”
    • Katamari Damacy – surreal PlayStation game where you roll a ball that picks up stuff and grows absurdly large [https://en.wikipedia.org/wiki/Katamari_Damacy]
    • Figma vs Adobe Illustrator, as a metaphor for building lightweight, use-first tools vs bloated, fully featured ones
    • Curse of Knowledge, the cognitive bias where experts struggle to imagine what it’s like not to know something
    • Noah Kagan’s 48-hour challenge – get a paying customer within 48 hours of an idea. From Million Dollar Weekend https://noahkagan.com/mdwbook/
    • Hard Test, Easy Life https://triggerstrategy.substack.com/p/stop-polishing-turd-products-with
    • Innovation Tactics Pip Deck https://pipdecks.com/products/innovation-tactics
    • Safe-to-fail probes – idea from Dave Snowden https://cynefin.io/wiki/Safe_to_fail_probes


    Find out more about our work at crownandreach.com/

    Find out more about us and our work at crownandreach.com

    Hosted on Acast. See acast.com/privacy for more information.

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    20 分

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