『Health Points : Health Gamification』のカバーアート

Health Points : Health Gamification

Health Points : Health Gamification

著者: Health Points
無料で聴く

このコンテンツについて

Speaking with leading thinkers, designers, researchers and business leaders in gamification & healthCopyright 2024 All rights reserved.
エピソード
  • S3E9: Cosima Prahm<> Games Improving Outcomes in Pain & Trauma Injuries
    2025/07/16

    Rolling on to Episode 9!

    We’re joined by Cosima Prahm

    Cosima is Director of Centre for Clinical Research at Unfallkrankenhaus Trauma Hospital Berlin and post-doc chariotey, the Medical University of Berlin. She is a clinical neuroscientist with a background of research in plastic and reconstructive surgery relating to extremity reconstruction, prosthetic training, peripheral nerves, phantom limb pain and human machine interfaces. She founded the PlayBionic working group in 2017, which has led to applications for myoelectric signal training, immersive environments for phantom pain relief and more. Winner of multiple awards, including from Games for Change.

    In this episode we explore:

    • Learning from existing games on the market, and adapting the controls to enable people living with amputations to engage in the gameplay
    • Building on this through listening and co-creating games with patients living with amputations and trauma, which has led to therapeutic benefits of game play.
    • For players in your games who have had traumatic hand injuries, the distraction of the gameplay, means that patients are reducing their pain experience, and importantly, pushing the boundaries of their movement and functional therapy to recover earlier.
    • The importance of making games outrageous and weird to create player desire and interest.
    • The challenges of taking digital games as therapeutics beyond research studies into products and services available in clinical and residential settings – and something, as game designers and implementors, we need to collectively drive forward.

    Show notes:

    https://playbionic.org/about-us/

    https://pubmed.ncbi.nlm.nih.gov/30503232/

    https://games.jmir.org/2017/1/e3/

    続きを読む 一部表示
    36 分
  • S3E8: Luca Contatto<> Golden Learnings and Wisdoms for Developing 200+ games
    2025/06/25

    We’ve arrived at Episode 8! We’re joined by Luca Contato

    Luca founded Rising Pixel in 2012, and since then, he and his team have created over 200 games with cumulatively millions of plays per week.

    In this episode we explore:

    • Rising Pixel’s learnings from developing over 200 games with millions of plays each week and your insights on the important elements when developing gamified health, educational and accessible games.

    • And for games to be effective, that plays must feel the meaning in the game, and be motivated by a games purpose, and that a good game, is one that has strong channels to reach it’s intended audience of players, because it’s not just about developing the most effective game, it’s having the most visible game to the greater number of players, that delivers the greater impact.

    Show note links:

    https://www.consilium.europa.eu/en/infographics/disability-eu-facts-figures/

    https://www.who.int/publications/i/item/9789240063600

    https://conference.digitaldragons.pl/speakers/luca-contato/

    https://embed-project.eu/

    https://www.risingpixel.com/portfolio/inquisitors-heartbeat/

    https://ian-hamilton.com/blog/

    https://www.youtube.com/watch?v=GHN5v3NJ9ko

    https://gameaccessibilityguidelines.com/basic/

    続きを読む 一部表示
    41 分
  • S3E7: Sam Liberty<> Game Design on the Global Stage
    2025/06/11

    Roll On Episode 7!

    We’re joined by Sam Liberty

    Sam is a consultant in Applied Game Design and an expert in gamification design for health. Clients include: Click Therapeutics, UNICEF, the International Red Cross, and the World Bank. Sam teaches Game Design at Northeastern University in Boston, and is the former Lead Game Designer at Sidekick Health.

    In this episode, we explore:

    • Games are the secret ingredient in the behaviour change needed to influence positive health activities, positive lifestyle changes.

    • Games are cultural and contextually relative. And thinking of global health, co-design must be integrated into serious game design for regional and local populations' cultural, linguistic, contextual and digital accessibility needs.

    • A key importance is game design; understanding the population you're designing a game for, and the behaviour you’re aiming to create. Because pretty games and fun games, don’t necessarily result in behaviour changes or any positive changes in health.

    続きを読む 一部表示
    33 分

Health Points : Health Gamificationに寄せられたリスナーの声

カスタマーレビュー:以下のタブを選択することで、他のサイトのレビューをご覧になれます。