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サマリー
あらすじ・解説
Ah, turn-based combat. We all know it, we all have varying degrees of love for it, but if we step back and take a long, hard look at it we start to wonder if we really need it anymore. Or at least, that’s how Alex and William feel, as on today’s episode of Game Over, Tarman! they break down the basics of the as-written combat system in Dungeons and Dragons, then proceed to completely throw it out in favor of something a little more thrilling and engaging. Join us as we discuss the different ways Game Masters can add a touch of spice to the hours-long slogfest that many players and DMs alike have come to dread.
Also as a note, yes we are both very much aware of the situation going on with Wizards of the Coast and the OGL, but ultimately we elected not to address the topic in the episode because we felt it warranted a much wider discussion focused on the tabletop gaming atmosphere itself. For this episode in particular we only wanted to discuss our specific grievances with the system that we have become the most familiar with simply because circumstances have made it – as we mention in the episode itself – an incredibly common system to play in.
You can follow Alex here →
Instagram: https://www.instagram.com/dmzelda/
TikTok: https://www.tiktok.com/@dmzelda?lang=en
YouTube: https://www.youtube.com/channel/UCOnaBfLWGqdlmuV_DX8M3kA
Fiverr: https://www.fiverr.com/alex_tarnowski (Or search for the user alex_tarnowski)
You can follow William here →
YouTube: https://www.youtube.com/channel/UChvdrdsbbdNZ4YKqK3i9ygA
Download Ascend, William’s Indie Game: https://william-zollman.itch.io/ascend
Check us out to keep up to date with our latest news and projects!
Dungeon Craft’s No Initiative Video:
https://www.youtube.com/watch?v=y_mxYKzEjms
Credit for the opening theme “And The Journey Begins!” goes to Marllon Silva a.k.a xDeviruchi, thank you very much