エピソード

  • #012 Season 2: Robert Irwin - Senior Industrial Designer, Founder of LearnIndustrialDesign.com, Principal Sustainability Consultant at irwindesigned
    2024/05/01
    Senior Industrial Designer Rob Irwin charts two decades of sustainable practice, from biomimetic lawn-dart redesigns to net-zero houses with $12 power bills. Along the way he demystifies lifecycle thinking: extraction, processing, manufacturing, distribution, use, upgrades, end-of-life, and transport. Rob critiques the limits of current LCA tools—“CO₂ is not the whole story”—and spotlights hidden health impacts like polyester microfibers. He closes with a challenge to designers: treat environmental criteria as a primary design requirement, right alongside cost, form, and function.


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    26 分
  • #011 Season 2: Jason Belaire - IDSA Chair(2021-2022) | Belworld Creative, INC. Talks of living abroad, childhood abuse, empathy, social projects around the world, and sustainability
    2023/09/28

    In this episode we speak to Jason Belaire about being different, cultural shock, designing amidst new cultures, sustainability, and the need for more to be educated on the direct impact the industrial design profession has on our environment, communities, and thought process.

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    1 時間 13 分
  • #010: Andre Brown - Principal Engineer on Amazon's Transportation Sustainability Team - Digital vs. Physical Prototyping, Creating Flat Hierarchies within Teams, Innovating Faster, Designing in Virtual Reality, Eggs and Vacuum Cleaners, Procedural Design.
    2022/03/01

    Digital vs. Physical: When to Prototype—and When to Simulate
    Andre Brown, Principal Engineer on Amazon’s Transportation Sustainability team (and former Shark/Dyson R&D lead), joins Rob to unpack the art of knowing which problems need cardboard, which need CFD, and which belong in VR. From drag-cutting truck fairings and crowd-sourced race-car CAD to Dyson’s “egg-inspired” robot vacuum, Andre shows why flat hierarchies, cross-discipline sketch-offs, and procedural design tools accelerate innovation. If you juggle human factors, aerodynamics, and sustainability, this episode is your playbook.

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    1 時間 22 分
  • #009 - Unleashing Creativity Through User-Driven Storytelling - Sam Feller - Human-Centered Engineering, Team Management, Tracking Deliverables, Tactics for Problem Solving
    1 時間 2 分
  • #008: Blood In The Water: Americas Assault on Innovation - Kip Doyle - Patent Process, Product Innovation, Defending Patents, Napkin Sketch to Manufacturing
    2022/02/14

    We sit down and speak with the amazing, Kip Doyle - Author, Inventor, Patent Defender. We talk about her painful story of inventing a product and then going up against Big Tech to defend her patents. She offers up invaluable insights on how to go about protecting your IP, which lawyers to hire, and her new book release, Blood In The Water: America's Assault on Innovation.

    BOOK LINK: https://amzn.to/3LxUm3Y

    CONTACT
    Email: ANGRYMOB@BLOODINTHEWATER.COM
    Instagram: @cardsharkwalletskin

    OTHER REFERENCES
    USInventor.org
    cardsharkskin.com

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    59 分
  • #007: It's Time We Start Thinking Beyond the User - Dan Griner - Director of Design, Innovation, and Strategy at University of Colorado Denver
    2022/02/07

    Dan comes to the interview with a level of humility for design that we all should aspire. In this episode we walk the path of Dan's story from accident to excellence. We talk about the responsibility that designers have to go beyond just making the pretty object and expand into realms of meta-design to go beyond just the end user and truly think in terms of a products life cycle, cradle to cradle.

    Contact Info
    Dan Griner
    daniel.griner@ucdenver.edu / https://www.linkedin.com/in/dangriner/

    www.theidpodcast.co
    https://www.patreon.com/theIDpodcast

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    1 時間 1 分
  • #006: The Creators Revolution + Mid-Week Update - February 2, 2022
    2022/02/02

    Creative disciplines have been undervalued since the industrial revolution began. I drop a quick anecdote to the misunderstood values industrial design offers...and catch you up on what's next!

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    5 分
  • #005: Industrial Designer Turned Concept Artist, Todd Hebenstreit - Facebook Oculus Designer, VR aficionado, UI/UX Savant, Analog to Digital, Game Design, Era Specific Influence, and Process
    2022/01/31

    Buckle up! This ones a longer format interview, but much warranted.

    We talk with Todd Hebenstreit, a Graffiti Artist, turned, Industrial Designer, turned Concept Artist. He's worked for Dell, Facebook (Oculus Rift), and others influencing the gaming industry for nearly two decades. We dig into his story talk about through how he navigated his way through the nascent ages of UI/UX, software evolution, and pull out techniques for digital concept creation. He's just an all around badass.

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    1 時間 38 分