エピソード

  • Nikita Krupitskas & Michal Buras: Behind The Code (The Hidden Heroes of Gamedev)
    2024/12/22

    In this episode, I’m speaking with two incredibly talented programmers, Nikita and Michal, who’ve worked on some of the most challenging aspects of game development, including networking, rendering, and creating multiplayer systems for AAA games like Six Days in Fallujah and Saints Row 3 Remastered.

    Together, we uncover the intricate craft of game programming and its pivotal role in shaping the experiences we all enjoy as gamers.

    They share insightful stories about overcoming "impossible" technical problems and what it truly means to succeed as a senior programmer in today’s fast-evolving gaming industry.

    Finally, we explore the human side of game development—working remotely, building meaningful connections with teams across the globe, and maintaining passion for gaming in a demanding industry. Whether you’re a budding developer or a gaming enthusiast, this episode is packed with behind-the-scenes insights and practical advice from two industry veterans.

    00:00 Introduction
    03:15 The Roles of Networking and Graphics in Game Development
    09:30 Turning Creative Visions into Playable Realities
    16:40 Tackling "Impossible" Problems in Game Programming
    22:50 The Secrets to Great Multiplayer Games
    29:10 Remote Work: Challenges and Opportunities in Game Development
    35:45 VR Gaming: The Next Frontier?
    41:20 How to Break Into Game Development—and Thrive
    46:55 Predictions for the Future of Gaming Technology

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    1 時間 14 分
  • Gabriele Aimone: Inside the Gaming Industry - Growth, Burnout, and the Future of Play
    2024/11/13

    In this episode, I’m speaking with Gabriele Aimone - COO and Co-Founder of TIFO, a gaming startup focused on enhancing fans engagement, as well as a strategic advisor at Systems Heavy. We dive into his journey through the gaming industry, starting from his early days at Supercell, where he witnessed the rapid growth of mobile games like Clash of Clans.

    We also discuss his path from finance to gaming, the challenges he faced, and how he found his calling in team operations and company culture. He shares valuable insights into the process of raising funds, navigating today’s tough investment landscape, and the importance of finding the right investor-partner fit.

    Finally, we explore future trends in gaming, like the potential for transmedia experiences. This episode is packed with practical advice for anyone in the industry, from founders to aspiring developers.

    00:00 Introduction
    02:53 Breaking into the Gaming Industry
    06:44 Supercell and the Mobile Gaming Boom
    09:50 Career Transitions and Burnout
    14:20 Challenges of Raising Funds Today
    20:10 The Value of Staying True to Your Vision
    27:44 Future Trends: Transmedia in Gaming
    31:00 Building Effective Teams for Startups
    36:45 Balancing Innovation with Market Demand
    41:00 Insights for Young Professionals Breaking In

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    52 分
  • Dino Patti: Limbo, Coherence & Keys to Building a Successful Game Studio
    2024/09/17

    In this episode I'm speaking to Dino Patti - Founder @ Coherence - a network engine, platform and a series of tools to help anyone create a multiplayer game and a Co-Founder of Playdead.

    We talk about his journey in the gaming industry, the creation of Limbo. We also discuss Coherence, how the company powers the multiplayer gaming and the importance of creating experiences that last.

    Lastly we touch on the topic of raising money in the industry, the role of publishers, and the keys to launching a successful game.

    It was a great conversation, and I hope that you will all enjoy it, and take something away from it.


    00:00 Introduction

    04:17 Game Development

    06:44 Starting Playdead and the Challenges Faced

    09:27 Securing Funding and Hiring the First Employee

    12:53 Pitching to Investors and Publishers

    17:17 The Vision Behind Limbo and its Execution

    19:49 Development Timeline

    24:45 The Impact of Unity and the Changing Gaming Landscape

    26:48 Raising Money for Game Development

    40:46 The Keys to Success in the Gaming Industry

    47:13 The Role of Publishers in Community Building

    49:12 Emphasizing Uniqueness and Innovation in Game Design

    52:24 Prioritizing Gameplay over Monetary Success

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    54 分
  • Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios
    2024/09/02

    This time I'm joined by Jesus Bosch.

    Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios.

    In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful.

    It was great meeting Jesus, and learning from him and his experience. Hope you will enjoy listening to it!

    00:00 Introduction & 2024 hiring market

    02:22 What do you do at Product Madness?

    05:20 How did you enter the industry?

    06:54 Starloop Studios

    14:58 What defines a successful company?

    16:44 When should you consider adding HR to the team?

    18:17 When should you pivot?

    22:19 What games do you play currently?

    23:25 Things you look for in people when hiring

    27:22 The impact of wrong hires

    30:45 Most challenging time in the career

    33:09 Being let go in Europe vs ROW

    34:31 How do you continue growing as a leader?

    38:21 Investment vs Publishing deals

    42:15 Finding work for hire gigs back in the day

    45:33 Advice for younger generations

    46:38 What the future holds for you?


    Product Madness: https://www.productmadness.com/

    Product Madness careers: https://aristocrat.wd3.myworkdayjobs.com/AristocratExternalCareersSite?hiringCompany=410fe4438ac610086a9d308831790002


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    48 分
  • Pasqual Batalla: Barcelona Gamedev Scene, Sandsoft & Game Publishing
    2024/08/14

    This time I'm joined by Pasqual Batalla. Pasqual is a COO @ Sandsoft, and previously he held a similar position at Socialpoint studio.


    In the podcast Pasqual talks about his experience with both studios, we also discuss Barcelona game development scene, scaling gaming studios and game publishing.


    Hope you’ll enjoy this one, and can take something from it.


    00:00 Introduction & a bit about football

    05:06 Let’s talk about video games

    07:45 Why this industry in particular?

    08:32 Startup vs Scaleup

    10:30 Beginnings of Socialpoint

    14:00 Barcelona gamedev scene

    15:45 Challenges @ Socialpoint

    22:00 Mergers & Acquisitions

    25:21 Working through Covid

    29:30 Effective communication

    32:00 Sandsoft

    39:00 How to cut through the noise?

    41:25 Choosing games to invest in

    44:25 Being both: investor & publisher

    47:00 What kind of leader are you?

    54:30 Building successful teams

    1:02:19 More about Barcelona gamedev scene

    1:11:40 Advice for younger generation


    Sandsoft: https://sandsoft.com/

    Sandsoft careers: https://career.sandsoft.com/jobs


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    1 時間 19 分
  • Andrei Podoprigora: Systemic Games, VC Funding & Building Game Studios
    2024/08/05

    This time I'm joined by Andrei Podoprigora. Originally from Lithuania, Andrei currently runs Forklift Interactive - a video games publisher specializing in smart, systemic titles for PC & consoles. He's also a Venture Partner @ The Games Fund, and he was one of the first employees of tinyBuild, helping it transform itself from an indie games publisher to a huge global operation with 10+ internal studios.

    In the podcast Andrei discusses his experience with tinyBuild and Forklift Interactive, he also shares insights into the publishing and venture capital industries, including the changing landscape of project funding.

    We discuss the life in Barcelona & Andrei's predictions for the future of the games industry.


    00:00 Introduction

    03:53 Living in Barcelona

    14:39 Andrei's Journey in the Games Industry

    20:37 Starting Forklift and the Importance of Original IPs

    27:49 Balancing Work for Hire and Original IPs

    33:49 Market Conditions for Work for Hire Studios

    37:04 Building a Team of Producers

    39:57 Success of Systemic Games

    55:25 Rise of Project Funding

    01:14:17 Importance of having a clear Creative Vision

    01:21:25 Future of Forklift Interactive


    Forklift Interactive: https://www.forklift.gg/

    The Games Fund: https://www.gamesfund.vc/

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    1 時間 22 分
  • Mathias Royer: Publishing, Team Building & Studio Development
    2024/07/18
    In this episode, I'm joined by Mathias Royer - Chief Studios Officer and a founding member of Tilting Point Barcelona. We discuss the challenges of setting up a new studio, the importance of building a cohesive team and the significance of cultural fit in hiring. We also talk about the evolving landscape of mobile gaming, and how the industry looked like when Mathias was first starting out in games back in 2009. Hope you’ll enjoy this! 0.00 - 4:00 What brought you to Barcelona? 4:00 - 8:00 Growing up in France 8:00 - 12:00 First job in the industry 12:00 - 14:00 Benefits of living abroad 14:00 - 17:00 Favourite project 17:00 - 20:00 Being a Producer vs being a GM 20:00 - 25:00 Culture fit in hiring 25:00 - 33.00 Building Tilting Point 33.00 - 38:00 Communication systems 38.00 - 40.00 Importance of long term vision 40.00 - 44.00 How do you handle stress? 44.00 - 48.00 If you were building a new game studio from scratch? 48.00 - 52.00 As a Publisher - what do you look for in games? 52.00 - 56.00 How different is the market now to how it was a few years ago? 56.00 - 59.00 Advice for younger generation
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    58 分
  • Dima Pinchuk: Mobiles Games, Marketing & Emerging Trends in the Industry
    2024/07/04
    In this episode, I'm speaking with Dima Pinchuk, the former VP of Marketing at SocialPoint studio in Barcelona and the ex-Global Marketing Director at Wargaming. Dima joined Wargaming when it was a small studio of just 60 people and experienced firsthand its remarkable transformation into the global gaming powerhouse it is today. We delve into the challenges of Marketing in games, the strategies behind successful game launches, and the importance of building trust within a team. Dima also shares his experiences at PokerStars and SocialPoint, and we explore the future of marketing in the video game industry. Hope you’ll enjoy this! 0.00 - 3:00 Where did you grow up? 3:00 - 5:00 Did you always know you’re going to work in video games? 5:00 - 8:00 Witnessing the Wargaming transformation 8:00 - 14:00 Wargaming’s marketing strategy 14:00 - 16:00 Growth & struggles 16:00 - 20:00 What do companies get wrong in marketing when launching a game? 20:00 - 24:00 Monetization 24:00 - 25.00 Do you need a lot of investment in order to launch the game successfully? 25.00 - 26:00 Premium games 26.00 - 28.00 PokerStars 28.00 - 30.00 Moving to Barcelona 30.00 - 33.00 Covid 33.00 - 42.00 SocialPoint 42.00 - 46.00 How to build a great team? 46.00 - 48.00 Common denominator that all great companies have 48.00 - 52.00 The future of video games 52.00 - 54.00 - Your personal future
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    53 分