『3D Workflows for Indie Devs (with Freya Holmér)』のカバーアート

3D Workflows for Indie Devs (with Freya Holmér)

3D Workflows for Indie Devs (with Freya Holmér)

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We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.Half-Edge - Freya HolmérShapes - Freya Holmér, Unity Asset StoreShader Forge - Freya Holmér, GitHub3D Workflows for Indie DevsGame DesignToolsUI / UXValve Hammer Editor - Valve Developer CommunityPicoCAD - Johan Peitz, itch.ioTrenchBroom - GitHubCrocotile 3DWhat’s the difference between OBJ and FBX? And when to you what - Reddit

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